Players in Team Fortress part two
The support class is arguably the most important class on Team Fortress 2. These are found working all over the map to keep your front running scouts running. Support also keep the heavy stocked and ready.
The medic is a part of TF2 that Counterstrike Source game servers don’t have. The medics main weapons are the syringe launcher. Just as powerful, the Medi Gun is his secondary. As his melee weapon, he has the bone saw.
The medic is the main healer on Team Fortress 2 game servers You should therefore find any good medic on the front line healing the scouts and solders. Staying out of the firing line is just as important as healing, as they aren’t must use dead themselves! The medic’s weapons are only mediocre as he should be focused on healing players using his medigun. Focusing the medigun on an ally that player can get an addition bonus of up to 150% of his normal health. Though the ally’s health will return back to normal as soon as the medic stops healing. This bonus is known as over healing and the charge bar will fill and once this is full the medic can make himself and an ally invulnerable for up to 10 seconds. This perk works best with a heavy who is hammering a base to bits for a prolonged period. Want to just keep your team mates happy and healthy on Team Fortress 2 servers then the medic gun awaits you!
It will come as no surprise that the Sniper’s main weapon is the sniper rifle. For his secondary weapon, he carries a sub machine. A machete is used as his melee weapon. The Sniper will take you out from long range if you stay still for too long. The Sniper is perfect for those that like to stay on the back lines and pick off targets. To be successful you need to find the out of site hear to find areas. Once you have found you little hidey-hole the sniper can pick off targets like the heavy with ease.You can also if you can take out that Medic that’s healing the heavy. Once you’ve taken out the Medic, it will allow your team to progress much quicker. Staying scoped in on your target for longer will increase the power of your shot. An expanding laser scope indicates this. On the downside, it is much harder to take out enemies at short range with the Sniper. Also, even though you also have an SMG don’t expect much from that either unless its close range, but something is better than nothing in an all else fails situation. If you’re the type that likes taking an enemy scalp from 400 paces then the sniper is waiting.
Using a cloak to blend and disguise himself, the spy is a little like James Bond on Team Fortress 2 servers. With the butterfly knife he can take out foes in one smooth movement. However, be aware this move isn’t instant. If you move out of range you can be spotted. Your discuise will be revealed if you use anything other than the sapper. The electro sapper will slowly drain the health of engineer’s buildings before destroying them. The engineer can remove the sapper with a tap of his wrench, so make sure you take him out next. If you can see a spy’s discuise that means he is friendly. If James Bond films are you thing, why not check out the spy?
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